High Five PvP, x500
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In short

  • Up to +3 is guaranteed. +3 to +12: 66%. +12 to +16: 55%. +16 to +20, weapons only: 40%.
  • No item ever breaks: a failure drops it back to the floor of its band.
  • Premium does not touch any chance.

In detail

Enchant: the odds, written down

No hidden number and no surprise. Nothing breaks, and premium does not touch any chance.

  1. 01

    Band by band

    Each band has its own chance and its own fallback:

    • +0 to +3: guaranteed, no dice rolled.
    • +3 to +12: 66% chance. On failure the item drops back to +3.
    • +12 to +16: 55% chance. On failure the item drops back to +6.
    • +16 to +20: weapons only, 40% chance, and on failure the item stays at +16.
    • No item breaks, in any band.
  2. 02

    The enchant ceiling is the server's, not yours

    In week 1 nobody goes past +12, whatever is in the account or in the wallet. It rises to +16 in week 4, and +20 on weapons only exists from week 8, when the Ancestral Scroll arrives. And when you hit that limit, the game tells you what the ceiling is now and which week it rises, instead of just refusing and leaving you thinking it is broken.

  3. 03

    Premium does not buy chance

    Not enchant chance, not drop chance, not experience, not an extra window. It is three things and no more: 25% more adena, 25% more Seal, and 2 more hours of autofarm a day. Somebody paying plays at the same x500 as everybody else, and reaching 85 hands you 7 free days of it through the catch-up bonus.

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