In short
- Drops from mobs: 1 in Routine, 3 in Elite and 5 in the War Zone.
- In a party, every member gets the whole amount.
- Spent at the Giran shop: Vorpal, Elegia, blessed scrolls. It cannot be traded or bought with money.
It is what you collect by killing, and it is what buys the gear that matters. It cannot be bought with money and it does not change hands: it comes off a mob you killed, and nowhere else.
Every mob killed inside a farming zone drops Seal, and the zone sets the value: 1 in Routine, 3 in Elite and 5 in the War Zone.
It is not split. Every party member nearby receives the whole value of the mob, so farming Elite in a group pays per head. It is the strongest reason this server gives you not to play alone, and it is deliberate.
On top of the zone value, one after the other:
Five in every hundred mobs are champions, and one in every five champions is red. In practice: 4% blue and 1% red. The blue is worth 10 times the zone Seal. The red is worth 25, and in exchange it takes far more punishment, hits harder and gives more EXP. Both carry an aura, blue or red, so you choose the fight instead of finding out halfway through it.
One NPC, and what it sells is what you will want:
Base Vesper is on sale for adena in the game shop, with no SA. That is deliberate: no weapon is worse than any weapon, so nobody sits waiting on a drop. What separates yours from everybody else's comes afterwards, and that part is farmed.
The game holds no more than 99.9 billion adena, and the Eternal World never resets, so whoever stays only accumulates. The .deposit command turns 100 million adena into one bar and .withdraw turns it back, losing nothing in either direction. It is the valve on that ceiling and not a currency: no bar is ever earned off a kill, and it buys nothing adena does not already buy.
And that is the point. Armour, jewels and scrolls exist in the game and are bought here, with a currency that only comes off a mob you killed. What does not exist is a shortcut: Seal does not trade between players, does not sell, does not drop on the ground when you die, and cannot be bought with money. A currency that circulates becomes a currency bought outside the game, and then the gear it pays for becomes a store item.