High Five PvP, x500
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THE RATES

← How it works

Experience is at five hundred and item drop is at one. That pairing is the whole design: levelling is free, and everything worth wearing is bought with a currency somebody farmed. Two of the numbers below act on how often a thing falls rather than on how much of it falls, and the word beside each rate says which.

x500
experience and SP

Both together, so the skills you can afford keep up with the level that unlocked them. From 1 to 85 in about two hours down the guided trail, and a subclass from 40 to 80 in one evening.

ADENA BY ZONE

Routine zones x1
Elite zones x1,5
War Zone x2

The base rate is the same everywhere. What changes is whether somebody can walk up and kill you while you earn it, and that is the entire reason to leave a safe zone.

THE REST OF IT

Vitality gain x1
Pet experience x500
Karma lost x0.2
PC Cafe on, from 20

Vitality is not multiplied, so the rested bonus is worth what it was always worth. Karma leaves at a fifth of the retail speed, which makes a red name something you carry for a while rather than something you rinse off. PC Cafe points run at the retail rate from level 20, counted by the hour you are logged in.

what rate why
The pace
Experience and SP x500 Five hundred on both. Getting to 85 is the start of the server, not the middle of it.
The economy
Adena x500 amount Five hundred times the amount, at the retail chance: adena falls as often as it always did, with a far bigger pile in it. The zone multiplies it again, x1, x1.5 or x2.
Item drop x1 chance Retail, untouched. Armour, jewels and blessed scrolls come from the Hunting Seal shop, so the drop table never has to be the thing that hands one person a set on a lucky night and nobody else anything for a month.
Spoil x5 chance The chance, five times over, with the stack left at retail. It is the crafting materials, and it is what gives a dwarf a job in a party.
Raid bosses x3 Three times, because raids are where the Epic Fragment comes from and the crafting behind the best gear needs it to arrive at a human pace.

Left alone x1, exactly what retail gave

Epic bosses

Untouched, and it is what stops epic jewels from being a commodity by the end of the first month. Queen Ant, Core and Orfen are daily and everybody knows when.

Herbs

Untouched. Potions and shots still cost money, so a long fight still comes with a bill.

Party experience

The retail party bonus with nothing on top. A party is worth forming for the reasons it always was.

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