In short
- One event every 45 minutes, from noon to 2am.
- Six kinds: Team Vs Team, Capture the Flag, Deathmatch, Last Hero, Domination and Treasure Hunt.
- Winning pays 10 Event Medals, taking part pays 3. The ceiling is 60 a day.
From noon to 2am, an event every 45 minutes. Nineteen a day, and none of them needs a GM to open it.
Team Vs Team, Capture the Flag, Deathmatch, Last Hero, Domination and Treasure Hunt.
Chests appear around the arena, whoever gets there first opens them, and whoever opened the most wins. An opened chest disappears and another spawns somewhere else, so the arena is never empty. And everybody is invulnerable from start to finish: this is the event for somebody who got home tired and does not want a fight. If you could kill inside it, it would be one more Deathmatch with chests in the middle, and there are already three of those. Two edges: a tie at the top produces no winner, and opening no chest does not win by lack of competition.
Two teams, three control points. Every five seconds, each point your team holds is worth one point on the scoreboard. Killing does not score here: it is how you get the enemy off the point. And the rule that changes how it is played is this one: a contested point does not change hands. If both teams have people nearby, it stays with whoever already had it. Taking a point means clearing it, not touching it.
Winning pays 10 Event Medals and taking part pays 3. That is deliberate: an event that only pays the winner teaches whoever lost not to register again, and in two weeks the same group is left playing against itself. The ceiling is 60 medals a day.
With fewer than that the event is cancelled and the server says so. Better not to open than to open a 2v2 nobody wanted to play.
At the same merchant as the Hunt Seal, in Giran. One NPC, two currencies, instead of scattering shops around the city:
The cycle is 7 days long, and the new heroes are announced every Monday at 00h. Retail runs a monthly cycle, so here there are 52 shots at hero per year instead of 12, and missing one costs you a week rather than a month. You need 10 matches in the cycle to run for the crown.
And idle means idle: attacking, casting or moving restarts the count, and you still get a warning halfway through. It is not a timer on how long you have been in the event, so somebody who is playing is never thrown out, nor is somebody holding the arena without dying.
The server draws three living raid bosses between level 40 and 74, marks them Epic Raid and announces them in chat. A marked boss pays Epic Fragments at 100% to the whole party that is alive and nearby. Quest bosses are left out of the draw, so nobody turns up for a quest and finds the boss contested.