High Five PvP, x500
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What people suggested

Most voted

The server has not opened and nothing here is settled. How it is meant to work is on the other pages, one subject at a time. This one is where you say what you would change. No account and no login: write, and vote on what other people wrote. Whatever gets the most votes is what we discuss first.

What gets a suggestion in

Every idea here goes through two questions: does it shorten the time until you matter on the server, or does it guarantee that what you already earned does not expire? It has to do one of the two. And it cannot cost the other: buying time by destroying what is permanent does not pass. Look at autofarm, which is the filter deciding both ways about the same idea: it buys time, so it is in; in the zones where people fight it would remove the risk that makes farming worth something, so there it is out. If your idea does neither, we answer on the spot instead of stalling.

What we want to hear from you

The design stands, but these are the decisions that change your life inside the game the most, and the ones we most want to argue about before they become code.

  1. 01

    You found the server in May. Now what?

    A season opens in March and in September: two nights a year. On the other 363 days, whoever arrives chooses between waiting months for the next opening or starting in the Eternal World alongside people who have been through whole seasons. The Start Bonus helps, but temporary Vesper and a week of premium do not cover a world with a year of accumulated advantage. We noticed this ourselves, before opening: the plan counts on people arriving all year, and the world that was going to receive them was not designed for it. Two things are not on the table, so the conversation does not become a different one: the Eternal World never wipes, and nothing anyone already there has earned gets taken away. The question is what to offer whoever arrives, not what to take from whoever stayed.

  2. 02

    Is twice a year the right rhythm?

    Fourteen weeks of season and then the merge into the Eternal World. Too short and nobody can build the character before it ends; too long and the back half becomes a dead server waiting for the turn. March and September, and 12 weeks of stages: does that fit your year?

  3. 03

    What else should reset on the merge, or should not?

    Today castles, fortresses and Hero reset, because they are offices with a term, and character, items, adena, Fame and clan cross over. It is the decision that most affects what playing a whole season is worth, and the easiest one to get wrong in either direction.

  4. 04

    Does a War Zone from 20:00 to midnight work for you?

    It is the window where adena doubles and PvP is compulsory. Somebody who gets home at 21:00 catches half of it; somebody who wakes up early misses the end. What hours would put you there every night?

  5. 05

    Does the enchant ceiling rising weekly help or get in the way?

    In week 1 nobody goes past +12, money or no money. That holds down the difference between who spends and who does not, and in exchange whoever farmed hard early waits for the server to unlock. Is that trade worth it?

  6. 06

    Is 3 hours of autofarm the right size?

    Three free hours a day, building up to 6, with an absolute ceiling of 8, and only in Routine zones. Too little and everybody goes back to bots; too much and the server plays itself.

Your suggestion

No links, no advertising and no abuse. Everything else is welcome.

3 suggestions · 0 votes

Most voted Recent

  1. Events, bosses and Olympiad Krux 10/09/2026

    O torneio semanal precisa do mesmo limite de enchant da olimpíada dentro dele. Senão em três semanas é sempre o mesmo clã full na final, todo mundo vê que não adianta entrar, e o evento que era pra juntar o servidor vira treino particular de seis caras. Com o gear travado lá dentro, quem tem duas semanas de conta tenta.

  2. Economy and items anonymous 10/09/2026

    O quadro de encomenda tinha que segurar o pagamento até a entrega, tipo depósito. Crafter que produz e toma calote some do servidor em duas semanas, e aí não sobra ninguém fabricando consumível pra guerra. Com o valor preso no quadro, eu aceito encomenda de quem eu nem conheço.

  3. Enchant and progression Sayha 10/09/2026

    Publica a tabela do enchant antes de abrir, e põe um simulador aqui no site: eu digito quanto material eu tenho e ele me diz até que + isso dá. Se as 55 horas são promessa, eu quero conferir a conta antes de investir dois meses da minha vida, não depois de descobrir que o último degrau custa o dobro dos outros.

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